

Or, use Triplanar mapping for texturing without UVs. The new UV manager brings UV channels to Cinema 4D, allowing artists to use unlimited UVs per shader for complete UV-mapping control. You can also output to virtual reality with the VR 360 stereo camera. V-Ray’s real-world camera system lets artists work like photographers to achieve realistic depth-of-field and cinematic motion blur. V-Ray’s special BRFD materials give you access to all the tools you could need. V-Ray for Cinema 4D offers real-world and multi-layered BRDFs for the creation of physically accurate materials. Choose from precise path tracing, approximate - or use a hybrid of both. V-Ray uses physically accurate ray tracing to precisely calculate lights and real-world reflected lights and global illumination. Just choose the GI engine type, render time - and render! And enjoy the instant feedback via V-Ray’s progressive rendering.


V-Ray’s automated sampling with variance-based adaptive ray-tracing offers dramatically improved workflow and eliminates the need for fine-tuning complex settings.
